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Quiz
Panel
The quiz panel
will decide on any contested question (or elements thereof), at the request
of the Quizmaster and will declare the winner.
Responsibilities of the Quiz Panel:
Quizmaster |
Asks
questions, recognizes quizzers who may answer and rules on the
correctness of answers. |
Judges |
There will
be two judges for each Quiz. They will rule on procedure and the
Quizmaster can confer with them on correctness of answers. |
Timekeeper |
The
Timekeeper can be the Quizmaster or a judge and will use a stopwatch to
check the time elapsed before the quizzer begins his answer, and the
amount of time the quizzer takes in answering the question. |
Scorekeeper |
There must
be at least one Scorekeeper. He will keep the official score on a score
sheet. Another one can keep a running total on a board seen by the
audience. |
All decisions
by the Quiz panel are FINAL.
Team Membership
The number of quizzers used in
any quiz is unlimited. Substitutions can only be made during a timeout or
for replacement of a quizzer who has quizzed out. This means that there
will be no substitutions made after question 17 has been asked (except for
quiz-outs).
Each Quizzer will wear a name
badge with their ID Number at all times. Replacement badges are available if
one falls off or gets lost. ID Numbers are essential to scorekeeping and
should be easily seen by the Quiz Panel.
Pre-match procedure and seating plan
The Quizmaster
will stand facing the teams, with his back to the audience. The opposing
teams must be seated so as to see and hear the Quizmaster clearly. Each
team's starting quizzers will sit together as a team and be numbered
1-5(1,2,3,4,5). The official mode of response will be a bell-and-light jump
system. The Quizmaster will review rules and procedures, and answer any
related questions prior to competition.
Match
Procedure
All Quizzes of the day will end
after 28 regular/tossup questions or 20 correctly answered
questions—whichever comes first. In the 28 questions asked, there will be
one question from every chapter in Acts. This will include 4 quote or
finish-the-verse questions randomly selected from the book. Free Questions
will also be randomly selected questions and may include quote or finish the
verse questions.
A match will
commence with the reading of a regular question by the Quizmaster to the
teams. The regular question format will be as follows: "Question number
one: Question."
If no quizzer
responds within ten seconds after the reading of the question, the question
will be thrown out and another read to continue play. Thrown out questions
will not constitute any of the twenty regular questions. Team members may
confer before any quizzer is recognized. Quizzers may begin to confer while
the question is being asked. Quizzers may not confer once a quizzer is
recognized.
After the
reading of a regular question, the first team member whose light comes on
will be recognized by the Quizmaster as the team spokesman for that question
and will be addressed by team name(& number) and number, i.e.,
"Colorado(#2), Number Three."
A quizzer may
interrupt the reading of regular, toss-up, or tiebreaker question, but he
must then answer the question without hearing it read in its entirety.
The Timekeeper
will deem the Quizmaster's verbal recognition of the quizzer as the signal
to start the clock.
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Thirty
seconds will be allowed in which to answer any question in its entirety.
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The Quizzer
will be allowed a maximum of ten seconds before beginning his answer, but
the clock will continue to run marking the thirty second count.
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An answer
will be considered as started when a quizzer gives new information, which
is part of the unread portion of the question or part of the answer.
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If the
quizzer fails to answer within the ten seconds, this will constitute an
error.
Upon giving
the correct answer to a regular question, twenty points will be scored for
the answering team, and another regular question will be read to continue
the cycle.
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Each
individual quizzer's points will be tallied on the score sheet.
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Answering
six twenty-point questions constitutes a "quiz out".
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During the
competition, any quizzer having correctly answered six twenty-point
questions (quizzing out) will leave the match.
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Should a
quiz out occur for any team the following will happen:
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He may
be replaced by an eligible substitute. |
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He will
not return to the match. |
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If the
team captain quizzes out, the co-captain will make appeals. |
At the
Timekeepers call of time, any incorrect or incomplete answer will constitute
an error.
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Each
individual quizzer's errors will be tallied on the score sheet.
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During the
competition, any quizzer having made six errors (erroring out) on regular
or toss-up questions will leave the match.
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Beginning
with the forth team error, ten penalty points will be deducted from the
team's score.
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The first
three errors are free and will not affect a team's score.
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On the
sixteenth and all subsequent questions, ten penalty points will be
deducted for each error whether or not the team has previously committed
any errors.
After penalty
points have been assessed for the incorrect answer to a regular question,
the regular shall be re-read and shall constitute a toss-up question. The
toss-up question format will be as follows:
"Toss-up
question to the remaining teams, question". Quizzers may jump after the
Quizmaster says the second "question."
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Only the
remaining team or teams shall be eligible to respond to the toss-up
question.
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If no
quizzer responds within ten seconds, the question will be thrown out.
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A
correct answer to a toss-up question will score twenty points for the
answering quizzer's team.
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Beginning on
the forth error, an incorrect answer to a toss-up question will deduct ten
points from the team's score.
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On the
sixteenth and all subsequent questions, ten penalty points will be
deducted for each error whether or not the team has previously committed
any errors.
Upon error on
a toss-up question, the remaining third team will be given a FREE question,
which will be a new, previously unread question.
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The
team may wait to hear the question in it's entirety before any team member
jumps.
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The
first team member to rise may answer a free question without fearing
penalty.
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No errors
will be given for an incorrect answer to a free question.
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Free
questions answered correctly carry a value of ten points.
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Free
questions do not count toward a quiz out.
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Free
questions only occur in a match with three or more teams.
Team Scoring:
Correct
Answers:
Regular or
Toss-up question = 20 points
Free question = 10 points
Incorrect
answers:
Regular or
Toss-up question #1-15 = 1 error
4th error
and errors thereafter = -10 points
Regular or Toss-up question #16-20 = -10 points
Free
questions: No penalty
Match Outcome:
High Win =
2 points Middle Win =
1 point Loss =
0 points (no loss occurs in 2-team quizzing)
Individual Scoring:
Correct
Answers:
Regular or
Toss-up question = 2 points
Free question = 1 point
Incorrect
Answers:
Regular or
Toss-up question = -1 point
Free question = No penalty
Quiz out: 6 correct or 6 incorrect
In the event
of a tie score after the twentieth question, single regular questions will
be asked until the tie is broken, aptly termed tie-breaker questions.
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Individual
scores and errors will continue to be tallied.
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If the
twentieth question is answered in error, the entire match will continue to
completion, toss-up and, if necessary, free questions included.
Thereafter, the single tiebreaker questions will continue until a winner
is declared, as in a sudden-death play-off. However, the quiz must end
with a correctly answered regular or toss-up question.
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If, after
the twentieth question, one team has the highest score and the remaining
two teams are tied, the winner will drop out of the quiz and the match
will continue until a correctly answered question produces a loser (see
"Determination of Winner").
A captain may
call two time outs during the match.
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Time-outs
will be no longer than one minute.
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Time-outs
will be allowed after the answer of one question and before the reading of
the next.
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No time-outs
will be allowed after the seventeenth question has been read.
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A time-out
will not be necessary for the substitutions that become necessary at the
quizzing out or erroring out of team members.
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Voluntary
substitutions require the calling of time-outs.
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Other teams
may substitute team members during any other team's time-out.
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A time-out
may be called for a team conference.
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An appeal
will take precedence over a time-out.
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The
procedure for calling a time-out will be as follows: The captain should
stand and say, "Excuse me, Mr. Quizmaster, sir, we would like a
time-out."
The following
actions will constitute a foul:
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Talking or
conferring by any team members between the time the quizzer has been
recognized and the time points are awarded or penalties assessed.
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Any part of
the hands or feet touching the chair during the reading of a question.
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Failure of a
quizzer to come to full stature in one continuous motion.
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A team's
display of an overly antagonistic attitude towards officials and/or
rulings.
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A
disagreeable attitude evidenced by indiscreet challenging, rather than a
wise appeal.
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Any other
behavioral patterns not conducive to the Christian spirit.
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If a quizzer
begins to answer before he is recognized, a foul will be given; but he
will then be allowed continue with his answer.
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If the wrong
quizzer answers the question, a foul will be given to that team, and then
the right quizzer will then be allowed to answer the question. However, if
both quizzers are from the same team, an error will be assessed and the
question repeated as a toss-up question.
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For every
fourth team fouls, ten points will be deducted from that team's score.
Any answer may
be appealed if it is believed that Rule 10-g (listed below) has been
violated.
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Appeals must
be made before the asking of the free question or before the asking of the
following regular question.
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Only a team
captain may appeal and will do so by standing and saying, "Excuse me Mr.
Quizmaster, sir, I would like to make an appeal."
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Appeals must
be made with a meek, humble spirit or that team could receive a foul.
(Rule 9-e)
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An appeal
must be made immediately following the awarding of the points for the
question being appealed.
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The
Quizmaster, with or without the counsel of the Quiz Panel, will have sole
authority to accept or reject the appeal.
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Should an
appeal be sustained, points which were awarded will be withdrawn, but no
penalty points will be assessed against the team. Should an appeal be
overruled, no points will be deducted from the appealing team's score.
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An answer to
any regular, toss-up, free, or tie-breaker question, will be considered
open to appeal, if:
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It is
believed that incorrect information was considered correct. |
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It is
believed that correct information was considered incorrect. |
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In a
finish-the-verse question, the first five words of the verse are
identical to those of another verse in the Scripture included in
competition. |
No unanswered
(tossed-out) questions will be re-asked until all other questions have been
asked once during the competition. All decisions on the correctness of
answers will be the sole responsibility of the Quizmaster. The Quizmaster
may seek the counsel of the judges at his discretion.
A.
Determining the Correctness of Answers
1. An
answer will be considered correct only if it will have been correctly and
completely stated within the thirty-second time limit.
a.
Answers to
quotation and finish-the-verse questions must be verbatim and complete
within the time limit.
b.
When answering
reference and interrogative questions, if a quizzer is interrupted by the
call for time while giving additional information beyond what the judges
consider necessary for correctness and completeness; so long as the
information given before the call for time was correct and complete, the
answer will be considered correct.
c.
An answer that
would require clarification for understanding will constitute an error.
d.
Quoting a
verse word for word in response to an interrogative or reference question
will constitute and error.
e.
An answer to a
finish-the-verse or quotation question in which there is any deviation from
verbatim quotation of Scripture, i.e. any addition, omission, reversal, or
change of words, will constitute and error.
f.
An answer will
still be considered correct if a proper name is mispronounced.
g.
The Quizmaster
may request clarification by spelling.
h.
An incorrect
spelling of the proper name will constitute an error.
2.
Should
a quizzer interrupt the reading of a question, he will not be required to
complete the question before answering, but an incorrect answer will
constitute an error.
3.
Only
the first answer from a quizzer will be considered. Starting over to make a
correction will constitute an automatic error. The exception to this is that
in a Quotation question, one word only may be corrected, as long as the
subsequent word was not quoted.
4.
Any
incorrect information in an answer will constitute an error.
5.
Any
incomplete answer at the call for time will constitute an error.
6.
When a
quizzer has finished his answer he should be seated.
7.
The
Quizmaster will not rule on the correctness of an answer until the Quizzer
is seated.
DETERMINATION OF WINNER
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The team
with the highest score at the end of the twentieth question or sudden
death tiebreaker will be declared the high winner. The team with
the second highest score will be declared the middle winner. The
last place team will be considered the loser of the match. In other
words, each game with three teams will have two winners and one loser.
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At the end of the 5-rounds of
Morning Quizzing, Points will be tallied , and the teams seeded for
Double-Elimination Quizzing.
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Individual
Quizzer Point totals will be announced at the end of the day and awards
presented.
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